Monthly Archive: February 2013

GameDev Tutorial: Making Games With a Retro Aesthetic

The nice folks at GameDev Tuts+ asked me to write a tutorial on making retro games, based on my previous tutorial about my RGB shifting CRT effect. I cover a lot of stuff in the tutorial. Since the GameDev...

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For the past year or so I’ve been developing a pixel art and animation tool called Pickle. The idea for Pickle came about as I was working on a pixel art game using the Flixel engine. I was trying to...

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