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      <title>The Pencil Farm Blog</title>
      <link>http://www.thepencilfarm.com/blog/</link>
      <description>Design, Games, Reviews and such</description>
      <language>en</language>
      <copyright>Copyright 2013</copyright>
      <lastBuildDate>Fri, 12 Apr 2013 13:29:32 -0500</lastBuildDate>
      <generator>http://www.sixapart.com/movabletype/</generator>
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            <item>
         <title>Adam Atomic on the Debug Podcast</title>
         <description>I just listened to the Adam Saltsman (aka Adam Atomic) episode of the [Debug podcast](http://www.imore.com/debug). Adam created the [Flixel framework](http://flixel.org), which is one of the things that inspired me to make [Pickle](http://www.pickleeditor.com). He is also one of the guys behind...</description>
         <link>http://www.thepencilfarm.com/blog/2013/04/adam_atomic_on_the_debug_podca.html</link>
         <guid>http://www.thepencilfarm.com/blog/2013/04/adam_atomic_on_the_debug_podca.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Reviews</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">podcast</category>
        
         <pubDate>Fri, 12 Apr 2013 13:29:32 -0500</pubDate>
      </item>
            <item>
         <title>Development Notes: Zephyr Touch</title>
         <description>My first iPad game, _[Zephyr Touch](https://itunes.apple.com/us/app/zephyr-touch/id627781230?mt=8)_, was released on the App Store last week. I&apos;ve wanted to make a game for the iPad since it was first announced. I&apos;ve been learning bits of Objective-C development here and there for a...</description>
         <link>http://www.thepencilfarm.com/blog/2013/04/development_notes_zephyr_touch.html</link>
         <guid>http://www.thepencilfarm.com/blog/2013/04/development_notes_zephyr_touch.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Development</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">development</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">iOS</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">iPad</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Ludum Dare</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">objective-c</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Sparrow</category>
        
         <pubDate>Tue, 09 Apr 2013 20:25:37 -0500</pubDate>
      </item>
            <item>
         <title>New Game: Zephyr Touch</title>
         <description>![Zephyr Touch screenshot](/media/1304/zephyrTouch.jpg) I finally released an iPad game on the iTunes App Store! [Zephyr Touch](https://itunes.apple.com/us/app/zephyr-touch/id627781230?mt=8) is an iOS port of my [Ludum Dare 23 entry](http://www.thepencilfarm.com/blog/2012/04/ludum_dare_23_game_zephyr.html). I plan to write up some development notes soon. In the meantime you can...</description>
         <link>http://www.thepencilfarm.com/blog/2013/04/new_game_zephyr_touch.html</link>
         <guid>http://www.thepencilfarm.com/blog/2013/04/new_game_zephyr_touch.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Games</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">iOS</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">iPad</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Ludum Dare</category>
        
         <pubDate>Thu, 04 Apr 2013 20:08:24 -0500</pubDate>
      </item>
            <item>
         <title>Smart Ticker Pausing in CreateJS</title>
         <description>I&apos;ve been working on some projects lately using the [CreateJS](http://www.createjs.com) libraries. It takes some getting used to, but overall the API works well for someone coming from an ActionScript background. One of the projects I&apos;ve been working on is more...</description>
         <link>http://www.thepencilfarm.com/blog/2013/03/smart_ticker_pausing_in_create.html</link>
         <guid>http://www.thepencilfarm.com/blog/2013/03/smart_ticker_pausing_in_create.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Development</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">CreateJS</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">development</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">javascript</category>
        
         <pubDate>Tue, 19 Mar 2013 18:26:08 -0500</pubDate>
      </item>
            <item>
         <title>Pickle</title>
         <description>For the past year or so I&apos;ve been developing a pixel art and animation tool called [Pickle](http://www.pickleeditor.com). ![Pickle UI](/media/1302/pickleUI.jpg) The idea for Pickle came about as I was working on a pixel art game using the [Flixel](http://flixel.org) engine. I was...</description>
         <link>http://www.thepencilfarm.com/blog/2013/02/pickle.html</link>
         <guid>http://www.thepencilfarm.com/blog/2013/02/pickle.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Development</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">pixel art</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">tools</category>
        
         <pubDate>Mon, 18 Feb 2013 13:09:31 -0500</pubDate>
      </item>
            <item>
         <title>GameDev Tutorial: Making Games With a Retro Aesthetic</title>
         <description>![Retro Game Effects](/media/1302/retroTutorial.jpg) The nice folks at GameDev Tuts+ asked me to write a tutorial on making retro games, based on my previous tutorial about my [RGB shifting CRT effect](http://active.tutsplus.com/tutorials/effects/create-a-retro-crt-distortion-effect-using-rgb-shifting/). I cover a lot of stuff in the tutorial. Since...</description>
         <link>http://www.thepencilfarm.com/blog/2013/02/gamedev_tutorial_making_games.html</link>
         <guid>http://www.thepencilfarm.com/blog/2013/02/gamedev_tutorial_making_games.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Design</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">development</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">retro</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">tutorial</category>
        
         <pubDate>Sat, 09 Feb 2013 19:25:46 -0500</pubDate>
      </item>
            <item>
         <title>Ludum Dare 24 Game: &apos;Sprout&apos;</title>
         <description>![Sprout Title Screen](/media/1209/sproutTitleScreen.jpg) This was my third time participating in the [Ludum Dare](http://www.ludumdare.com) 48 hour game competition. **Theme** The theme this time was &quot;evolution&quot;. I had a really hard time coming up with an idea for this one. I actually...</description>
         <link>http://www.thepencilfarm.com/blog/2012/09/ludum_dare_24_game_sprout.html</link>
         <guid>http://www.thepencilfarm.com/blog/2012/09/ludum_dare_24_game_sprout.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Development</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">design</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">development</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Ludum Dare</category>
        
         <pubDate>Sun, 30 Sep 2012 20:30:42 -0500</pubDate>
      </item>
            <item>
         <title>Ludum Dare 23 Game: &apos;Zephyr&apos;</title>
         <description>![Zephyr Title Screen](/media/1204/Zephyr_titlescreen.jpg) I had a lot of fun making a game in 48 hours for [my first Ludum Dare](/blog/2012/01/ludum_dare_game_spawn.html) in December, so I decided to try again in LD #23. **Theme** The theme for this competition was &apos;Tiny World&apos;....</description>
         <link>http://www.thepencilfarm.com/blog/2012/04/ludum_dare_23_game_zephyr.html</link>
         <guid>http://www.thepencilfarm.com/blog/2012/04/ludum_dare_23_game_zephyr.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Development</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">development</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Ludum Dare</category>
        
         <pubDate>Mon, 30 Apr 2012 20:29:35 -0500</pubDate>
      </item>
            <item>
         <title>Ludum Dare Game: &apos;Spawn&apos;</title>
         <description>I participated in my first ever [Ludum Dare](http://www.ludumdare.com) 48 hour game competition. I wasn&apos;t really sure what to expect, but I&apos;ve been wanting to try to do it and I had the weekend free, so I figured I&apos;d give it...</description>
         <link>http://www.thepencilfarm.com/blog/2012/01/ludum_dare_game_spawn.html</link>
         <guid>http://www.thepencilfarm.com/blog/2012/01/ludum_dare_game_spawn.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Games</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">development</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Ludum Dare</category>
        
         <pubDate>Sun, 01 Jan 2012 19:56:59 -0500</pubDate>
      </item>
            <item>
         <title>Development Notes: Commander Cookie</title>
         <description>Commander Cookie (in Space!) was one of my first games written in ActionScript 3. I wanted to do something simple to help me get up to speed with the new language. I figured making a clone of a classic arcade game Asteroids would let me focus on the programming without getting caught up in gameplay issues.</description>
         <link>http://www.thepencilfarm.com/blog/2011/08/development_notes_commander_co_1.html</link>
         <guid>http://www.thepencilfarm.com/blog/2011/08/development_notes_commander_co_1.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Development</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">development</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">flash</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">games</category>
        
         <pubDate>Sat, 20 Aug 2011 17:52:40 -0500</pubDate>
      </item>
            <item>
         <title>Investing in Myself</title>
         <description>There&apos;s a great post on Daniel Jalkut&apos;s Red Sweater blog called [Invest In Yourself](http://www.red-sweater.com/blog/642/invest-in-yourself). &gt;But many of life&apos;s investments are risk free precisely because we don&apos;t expect anything tangible in return. So be sure to spend at least some of...</description>
         <link>http://www.thepencilfarm.com/blog/2011/07/investing_in_myself.html</link>
         <guid>http://www.thepencilfarm.com/blog/2011/07/investing_in_myself.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">Article Reviews</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">learning</category>
        
         <pubDate>Thu, 28 Jul 2011 00:01:29 -0500</pubDate>
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            <item>
         <title>Flash Tutorial: Countdown Timer</title>
         <description>![Countdown Timer Tutorial](/media/1003/countdownTut.jpg) Another tutorial for [TutsPlus](http://www.tutsplus.com). This time I show how to create an airport-style flipping countdown timer. The effect requires some complex layering of the graphic elements to make everything look right. It was a lot of work...</description>
         <link>http://www.thepencilfarm.com/blog/2010/05/flash_tutorial_countdown_timer.html</link>
         <guid>http://www.thepencilfarm.com/blog/2010/05/flash_tutorial_countdown_timer.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">ActionScript</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">actionscript</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Flash</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">programming</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">tutorial</category>
        
         <pubDate>Wed, 12 May 2010 17:31:52 -0500</pubDate>
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            <item>
         <title>Flash Tutorial: RPG Text System</title>
         <description>![RPG Text Tutorial](/media/1004/rpgTut.jpg) I wrote this tutorial to show how to create an RPG-style text system. This method is similar to the one I used in the Vermonia [Guardian Quest](http://www.vermonia.com/games/index.html) game. Check out the tutorial here: **[Make an RPG-Style Text...</description>
         <link>http://www.thepencilfarm.com/blog/2010/04/flash_tutorial_rpg_text_system.html</link>
         <guid>http://www.thepencilfarm.com/blog/2010/04/flash_tutorial_rpg_text_system.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">ActionScript</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">actionscript</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Flash</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">programming</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">tutorial</category>
        
         <pubDate>Wed, 14 Apr 2010 18:23:56 -0500</pubDate>
      </item>
            <item>
         <title>Flash Tutorial: Retro CRT Effect</title>
         <description>![CRT Distortion Tutorial](/media/1003/crtTut.jpg) In this tutorial I show how to separate a graphic into its three component color channels. I then animate each channel individually to create a retro style CRT distortion effect. Check out the tutorial here: **[Create a...</description>
         <link>http://www.thepencilfarm.com/blog/2010/03/flash_tutorial_retro_crt_effec.html</link>
         <guid>http://www.thepencilfarm.com/blog/2010/03/flash_tutorial_retro_crt_effec.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">ActionScript</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">actionscript</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Flash</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">programming</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">tutorial</category>
        
         <pubDate>Fri, 12 Mar 2010 17:59:45 -0500</pubDate>
      </item>
            <item>
         <title>Flash Tutorial: Pinball-Style Rolling Score Counter</title>
         <description>![Pinball Score Tutorial](/media/1002/pinballScoreTut.jpg) For my second tutorial on [TutsPlus](http://www.tutsplus.com) I show how to create a reusable score class that &apos;counts&apos; up a new score when players earn points in your game. I also show how to create the graphics for...</description>
         <link>http://www.thepencilfarm.com/blog/2010/02/flash_tutorial_pinballstyle_ro.html</link>
         <guid>http://www.thepencilfarm.com/blog/2010/02/flash_tutorial_pinballstyle_ro.html</guid>
                  <category domain="http://www.sixapart.com/ns/types#category">ActionScript</category>
        
                  <category domain="http://www.sixapart.com/ns/types#tag">actionscript</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">Flash</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">programming</category>
                  <category domain="http://www.sixapart.com/ns/types#tag">tutorial</category>
        
         <pubDate>Sun, 28 Feb 2010 11:45:00 -0500</pubDate>
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