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November 29, 2007 12:20 PM

Bug Lab Prototype

I've posted a prototype version of a new game called Bug Lab.

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September 21, 2007 3:10 PM

Development Notes: Freeze Pop Frenzy

The idea for Freeze Pop Frenzy came to me while riding the subway one day. I wanted to create a summer-themed game, and I thought it would be fun to make a Tapper-style game with you as the ice cream man, having to drop ice cream on the kids as they climb the side of your truck.

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April 16, 2007 1:19 PM

‘The Lake’ Fixed

There has been a long-standing bug in my game The Lake that allowed people to get scores in the millions. I was pretty sure that it was a problem with the game itself and not just people hacking my high-score system. One reason is that this is the only game that was getting bogus scores. Also the scores were never round numbers (like 1,000,000) which is what I would suspect if people were simply sending bogus scores to my database.

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After the relative success of my winter-themed game Snow Day I decided to make a game for Valentine's Day.

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February 28, 2007 11:23 AM

Game Music

I've had a lot of people asking about the music tracks I used in Snow Day and [Love's Arrow](/games/loves_arrow/?id=1). I've been using Apple's [GarageBand](http://www.apple.com/ilife/garageband/) to create music for all of the games. It works really well for me, since I'm not particularly musically inclined.

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November 3, 2006 4:05 PM

Final Thoughts: Sunken Treasure

Sunken Treasure has come a long way since my first prototype back in July.

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August 7, 2006 11:21 AM

‘Sunken Treasure’ Progress

I've been working on Sunken Treasure, mostly on the art and sounds. I haven't made a lot of progress because I can already tell that the game is fundamentally flawed. It's cute, but it's not fun to play. I believe the game needs an element of risk, so you can risk loss or damage to achieve a possible greater gain. This is the route I'm going to pursue:

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August 3, 2006 9:14 AM

Development Notes: ‘The Lake’

The Lake came out of a brainstorming session I had last month. The idea for the game was really simple, and I knew the success of the game would depend mostly on the look and movement of the characters.

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July 28, 2006 4:05 PM

‘Sunken Treasure’ Prototype

I started working on my Sunken Treasure game idea. So far I've mostly been trying to figure out the game structure and goals.

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Back to the Garden started out as an idea to make a series of games based on the music of Jason Webley.

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July 10, 2006 10:42 AM

Development Notes: ‘Roach Attack’

Roach Attack was the first complete computer game that I created. It began as a simple programming exercise to create a representation of a real-world relationship using only the mouse and a plain square. The program I wrote had a...

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