The Pencil Farm
Sunken Treasure has come a long way since my first prototype back in July.
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I posted 'Sunken Treasure' today. The object of this game is to dive down to the ocean floor, find gems and bring them back to the surface without getting hit by any sea creatures.
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I've been looking into getting some of my Flash games to run on the PSP. Sony released an update in April that allows Flash content to be played through the PSP's web browser. Unfortunately, there are some limitations that prevent this from being a great option for homebrew developers. Here are some of the fundamentals to getting started with Flash on the PSP:
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I've been working on Sunken Treasure, mostly on the art and sounds. I haven't made a lot of progress because I can already tell that the game is fundamentally flawed. It's cute, but it's not fun to play. I believe the game needs an element of risk, so you can risk loss or damage to achieve a possible greater gain. This is the route I'm going to pursue:
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I started working on my Sunken Treasure game idea. So far I've mostly been trying to figure out the game structure and goals.
Link | Tags: development, games, ideas, sketches, Sunken Treasure